Know your aircraft.
Start at Headquarters, then visit Fleet. Inspect the 777 and decide when to fund repairs. Every week on the ground costs money.
Take the executive desk at Lobster AeroCorp. Find the right airline for your aircraft, negotiate in your own words, and build a business that can weather the consequences.
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Start at Headquarters, then visit Fleet. Inspect the 777 and decide when to fund repairs. Every week on the ground costs money.
Meet two airlines in Deals. Ask questions, test a proposal and consult your colleagues. Confirm actions yourself; conversation alone never signs a lease.
Only Advance week moves time. Repairs finish, rent arrives—or doesn't. See how your decisions affect cash and your final board review.
Priya and Sofia have different airline priorities. Elena keeps the paperwork straight. James watches the money. And Leslie, your IT buddy, is always good for desk help and a dry joke.
Talk freely with AI-powered characters. Their advice is part of the experience; the game's confirmed records determine what actually happens.
No. Start with the first chapter and ask your colleagues to explain. The tradeoffs are readable: timing, rent, credit risk and cash.
Yes—on the server, linked to this browser's cookie. Return in the same browser to resume. Clearing cookies loses access; cross-device sync isn't available yet.
The desk adapts to smaller screens, including bottom navigation. A larger screen gives you more room to compare terms and conversations.
The six-week Idle 777 chapter, live NPC conversations and saved progress. This is an evolving early-access game with fictional economics.